Epic Mickey - Wii

I don't know how, but someone has given Warren Spector permission to take Mickey Mouse and almost make it scary. I say almost because unfortunately there quite a bit of difference between the concept art:

and the screen shots from the actual game:

Which is a shame because I liked the idea of Mickey having to survive in a Fallout 3 inspired nuclear waste land.

The plot is bizarre to say the least:
"A long time ago, the sorcerer Yen Sid created a pen-and-paper world for his forgotten characters, held in an intricate model on a table, and accesible through a mirror. Mickey who finds himself inside Yen Sid's study, sees the model, and waits until Yen Sid is gone before going back to take another look at it, fiddling with it, Mickey accidentally trips through the mirror, spilling paint thinner and twisting the world. He managed to escape without Yen Sid knowing, returning to his world he went on to live years of success and fame, but his meddling had consequences. The paint and paint thinner have destroyed the world and created an evil being called the "Phantom Blot", who has usurped power from Oswald the Lucky Rabbit, Yen Sid's first creation before Mickey, and sent the world into ruin. Years later, Mickey is kidnapped by the Phantom Blot and sent into the world. Oswald, his will lost, twisted by his jealousy of Mickey's rise to fame, has formulated a plan to destroy Mickey. The Mad Doctor works closely with the Blot, creating robotic "Beetleworx", which have the appearance of a Cartoon-style Car with a head protruding from the front bumper, made to intimidate and twist Mickey's vision of his friends. He also creates 'buddies' for Oswald, looking like Donald Duck and Goofy, as Oswald wants Mickey's life and popularity for himself. Mickey must stop the Phantom Blot, gain the trust of Oswald and save the forgotten world."
(Taken from Wikipedia)

For the people that haven't heard of Warren Spector: He is most famous for creating Deux Ex for the PC - A cyber-punk RPG/FPS - that was critically acclaimed for its multipath story.He is now adding some Deux Ex magic to Mickey Mouse which will probably created the strangest mashing of genres ever.

"The core of this game is the idea of choice and consequence, and how that defines both the character and the player,” says Spector. "By putting the mischievous Mickey in an unfamiliar place and asking him to make choices – to help other cartoon characters or choose his own path – the game forces players to deal with the consequences of their actions. Ultimately, players must ask themselves, ‘What kind of hero am I?’ Each player will come up with a different answer."

I have no idea which age range this game is being pitched to because I'm pretty sure that anyone under the age of ten, Mickey's biggest fan base, won't get the subtleties of cause and effect game play.

Anyway I'm pretty sure that if the confusing game doesn't get them, the horrific robot Donald Duck will!

I mean look at that! it's the stuff of nightmares, horrible cheese fueled nightmares.

"I want your clothes, your boots and your motorcycle"


Post a Comment